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← All pathwaysClasses 4–7

Creative Computing

Explore patterns, logic and creative problem solving through age-appropriate guided activities.

Proposed pathway · not open for direct enrolment
THE LEARNING SEQUENCE

What you’ll explore.

01

Patterns & computational thinking

02

Creative coding activities

03

Safe digital habits

04

Explain what you made

Learning means doing your own work.

Guidance, review and feedback support independent contribution. Completion criteria and any institutional recognition are agreed before the programme starts.